Blackangels

forum runes of magic de la guilde blackangels
 
AccueilCalendrierFAQRechercherMembresGroupesS'enregistrerConnexion

Partagez | 
 

 Elite 60 et 70

Aller en bas 
AuteurMessage
Ketro

avatar

Messages : 283
Date d'inscription : 18/05/2012
Age : 24
Localisation : Dans une galaxie lointaine

MessageSujet: Elite 60 et 70   Mer 1 Mai - 13:07

Tout est en anglais, je ferai une traduction si besoin (et si je trouve le temps)
http://rom.onlinewelten.com/news,id5289,chapter_v_new_lvl_60_elite_skills.html?sec=1

Warrior=Guerrier, Scout=Éclaireur, Rogue=Voleur, Mage=Mage, Priest=Prêtre, Knight=Chevalier, Warden=Sentinelle, Druid=Druid
Stamina=Endurance, Strength=Force, Dexterity=Dextérité, Intelligence=Intelligence, Wisdom=Sagesse

Compétences Élite 60:

Warrior //

- Scout
Battle Focus
Increases Physical Attack Accuracy when your Skull Breaker hits, and recovers 20 Focus. Lasts for 6. (After the effect has ended it cannot be triggered again for 20 seconds.)

- Rogue
Attack Launch
Stops your Berserk from reducing Physical Defense.

- Mage
Lightning Burn Weapon
A special power that controls the weather and fire. Instills flame and electricity in your weapon.

- Priest
Combat Expertise
Stops your Defensive Formation from reducing Physical Attack Power and Magical Attack Power.

- Knight
Whirlwind Battle Technique

- Warden
Visceral Impact
Makes your Air Tremor hits cause an additional reduction of Physical Attack Power and Magical Attack Power.

- Druid
Revival Slash
When targets are hit by your Slash, there is a chance that you will receive a Recover effect. However, the healing effect is reduced. (Can't be re-triggered while Recover is in effect.)



Scout //

- Warrior
Vital Reflection
Increases damage inflicted by your Reflected Shot on targets that have less than 30% HP.

- Rogue
Master Reflected Shot
Makes your Reflected Shot fire 2 additional shots. Also increases damage from each Reflected Shot.

- Mage
Cross-Domain Discipline
Allows you to equip a staff. When you do and you hit a target with your Wind Arrows, there is a chance that it will carry (40 lvl1 ... 220 lvl75)* + 0.1 * INT) wind damage.

- Priest
Revival Engraving
Increases your companions' Received Healing by 3%, reduces Received Physical Damage and Magical Damage by 3 lvl1 ... 3.6 lvl50 % after a target is hit by your Mana Drain Shots. The maximum level of this skill is 50.

- Knight
Blessed Quiver
Reduces your Healing Shot cooldown time by 4 seconds. Also increases your Healing Shot critical hit rate. When your Healing Shot is a critical attack, it will definitely trigger a Mana Recovery.

- Warden
Deep Roots
Increases the distance of your Briar Shield reflected shot to 180. Also each reflected shot has a a chance to root the enemy for 5 seconds. (When the reflected shot target is a player, the rooting effect is reduced.)

- Druid
Efficiency Guidance
When your Devour Blood is triggered, it recovers 2 lvl1 ... 7.6 lvl50 * of your companions' Rage, Focus, and Energy. The maximum level of this skill is 50.


Rogue //

- Warrior
Toxic Splash
Makes Poison Spray trigger a Poisonous Infection effect that causes damage and poisons all surrounding enemies.

- Scout
Paralysis Attack
Transforms your Numbing Dagger to arrow use.

- Mage
Instant Shadow
This effect can be triggered after you do a dodge maneuver. It quickly conceals you.

- Priest
Mana Needle
While in a Magic Barrier, received Physical Damage will stun the attacker for 2 seconds. (After the effect has ended it cannot be triggered again for 30 seconds.)

- Knight
Illegal Punishment
Inflicts additional damage caused by your Punishment depending on Dexterity.

- Warden
Revival
While in a Wound Patch state, each time you receive physical or magic attack you can stack a Revival effect. Effect can be stacked a maximum of 10 times. Actively using Revival makes you recover HP. The amount of HP you recover is dependent on Revival.

- Druid
Malicious Intent Release
Your Killin' Time will not be limited in the times it can be used, but its time limit is reduced from 15 seconds to 7 seconds.



Mage //

- Warrior
Meditation Path
When you cast Fireball, Lightning, Discharge or Phoenix, you can achieve a mobile casting skill state. Lasts for 7 seconds.

- Scout
Strength of Ashes
After your Flame Spirit disappears, this provides you with an increase in Magical Damage. Lasts 20 seconds.

- Rogue
Night Refuge
When Shadow Protection is in effect and you receive a normal attack, this instills Fear in the attacker for 3 seconds. It also immediately casts Kiss of the Vampire on the attacker. (After the effect has ended it cannot be triggered again for 15 seconds.)

- Priest
Boiling Impact
Increases Rising Tide damage and transforms your Rising Tide into Fire Damage. It can also be affected by Eruption.

- Knight
Brilliance Award
Reduces your Stars of Light chant time by half. Also increases target's Light damage by 3%. Can be stacked 5 times.

- Warden
Follower's Ground
While Earth Scepter is in effect, this provides an extra increase in your Intelligence and Stamina. Also your Absence will cause an additional increase in the Earth Damage received by the target.

- Druid
Infiltration Spirit
After a target is hit by your Earth Pulse, it causes an additional reduction of the target's Magical Defense.



Priest //

- Warrior
Light Healer Fighting Spirit
When Fighting Spirit Combination hits a target, it can recover the caster's HP.

- Scout
Area of Light Chain
When Chain of Light hits, it recovers the HP of all party members within an area of 60.

- Rogue
Toxic Feedback
Makes your Snake Curse have a chance to make the next Heal an instant spell.

- Mage
Element Defense
Casting Group Heal will earn a blessing that reduces Received Physical Damage and Received Magical Damage by 3%. Can be stacked a maximum of 3 times.

- Knight
Splendor Ripple
When Wave Armor is cast, it will recover extra HP for the target.


Knight //

- Warrior
United Efforts
Rushes to party members and provides a shield for them and you. Reduces Physical Damage and Magical Damage by 30%. Lasts for 6 seconds.

- Scout
Evil Shackles
Holy Chains is not limited to any target type, but when target is not an Undead or Demon target, effect time is reduced by half.

- Rogue
Approach
Makes your Shadow Step carry a taunting effect and damage reduction effect for 6 seconds.

- Mage
Magic Healing
While your Mana Shield is in effect, an extra 1% of HP is recovered every second.

- Priest
Angel Salvation
Uses the holy light to resurrect a player. (Can be used in battle.)



Warden //

- Warrior
Elf Blessing
When Elven Guidance is used, it causes an increase of the caster's Physical Defense and recovers HP every second.

- Scout
Forest Surround
Increases Chiron the Centaur's Casting Speed by 50%.

- Rogue
Force Fountain
While your Heart of the Oak is in effect, it causes an additional increase in Strength.

- Mage
Resonation of Wind
When your Wind Chop hits a target and triggers Wind Damage, this will reduce your Power of the Oak cooldown time by 5 seconds.

- Druid
Briar Control
Your Briar Shield increases your Healing and Received Healing. Every time you use Thorn Sigil, you earn a shield that is 5% of Maximum HP.



Druid //

- Warrior
Briar Technique
When your Natural Attack, Cross of Thorns Attacks or Heart Piercing hits a target, you can earn the Briar Technique effect. This provides an extra increase of Physical Attack Power by 3% and of Wisdom by 3%. Can be stacked 5 times.

- Scout
Spring Carol
Reduces your Warm Spring cooldown time to 30 seconds and gives your Camellia Flower an area effect.

- Rogue
Wasteland
Enables Earth Arrow to inflict extra Dark Damage. While the falling rocks are in effect, the target's critical hit rate resistance is reduced.

- Mage
Sounds of Season
Power of Summer that is triggered by Summer Banquet is transferred from a personal effect to a party effect.

- Warden
Briar Life
Gives Briar Shield an additional increase in Received Healing. When Enhanced Briar Shield is triggered and MP are recovered, it causes an extra 70 ... 294* healing effect with a range of 50.The maximum level of this skill is 50.


Pour les élites 70 c'est ici , toujours en anglais
>>>>>> http://rom.onlinewelten.com/news,id5299,chapter_v_preview_level_70_elite_skills.html?sec=1

_________________
Reflets d'Acide - épisode 5
"Ils étaient forts, ils étaient beaux, ils sentaient bon le sable chaud
De leurs vertus et de leur gloire, on captivait les auditoires
Les bons, les braves et les cœurs purs, suivaient en chœur leurs aventures
Au firmament des âmes aimées, leurs noms brillaient d'un feu sacré ..."

(écoutez Reflets d'Acide de JBX)
Revenir en haut Aller en bas
Voir le profil de l'utilisateur http://www.netophonix.com/
Ketro

avatar

Messages : 283
Date d'inscription : 18/05/2012
Age : 24
Localisation : Dans une galaxie lointaine

MessageSujet: Re: Elite 60 et 70   Mer 1 Mai - 13:08

Ici les compétences 60 /70 des Nains
http://rom.onlinewelten.com/news,id5321,chapter_v_new_eliteskills_warlock_champion.html?sec=1

Warlock=Sorcier , Champion=Champion

_________________
Reflets d'Acide - épisode 5
"Ils étaient forts, ils étaient beaux, ils sentaient bon le sable chaud
De leurs vertus et de leur gloire, on captivait les auditoires
Les bons, les braves et les cœurs purs, suivaient en chœur leurs aventures
Au firmament des âmes aimées, leurs noms brillaient d'un feu sacré ..."

(écoutez Reflets d'Acide de JBX)
Revenir en haut Aller en bas
Voir le profil de l'utilisateur http://www.netophonix.com/
 
Elite 60 et 70
Revenir en haut 
Page 1 sur 1
 Sujets similaires
-
» SERIE :THE UNIT COMMANDO D'ELITE
» Curriculum Vitae pour devenir Elite de la police
» Sniper Elite et Rebélion
» Test Elite
» Halo Héros et Hérétiques

Permission de ce forum:Vous ne pouvez pas répondre aux sujets dans ce forum
Blackangels :: Classes/ équipements-
Sauter vers: